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Here is a useful tool for converting heightmap images into full 3d heightmap (or elevation) models Check playerexample class for an example. Very simple convertor of wavefront's obj files to displacement map (projected on one of the main xyz planes)
This tool grew up out of my personal frustration with blender, myself unable to import an obj file and make depth texture, render and whatever else Now you can access the heightmap to get the height of a given position Import the resulting image as a displacement map in a 3d application to generate a 3d model of the terrain
* * this class can parse command line arguments, validate them, and report a help message if needed
*/ class hmap2obj { public /// single float based 3d vector typedef std::array<float, 3> vec3 Technically you probably want to simply bake a displacement map For this to work (if you did not use a multires modifier) you litteraly just need to bake it with displacement chosen
Another way would be to use the camera in ortographic view on top of the terrain so you get a perfect top down view. Is there some way to project them onto heightmaps with gdal or other software? Manticorp 16/32 bit heightmap generator for unreal engine, terrain3d (godot 4), blender, 3d printing and more. You need a square, black and white image which you want to use as a height map.
In the document palette, turn off pro, set the height and width sliders and press resize
(the document size will be the size of the height map.) then clear the document (ctrl+n) Click and drag to draw your model and press ‘t’ to enter edit mode Adjust your model so that you are looking down on it, and it is square to the document. Move the.txt file into your unity project
Add the terrainheightmap class to one of the gameobjects in your scene Add the terrain.txt file to the terrainheightmap component
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