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For people looking to advance their skills in scratch and add gravity and jumping to your 2d game I'm using scratch 2.0 and can't find any good way to make a loop breakable, from inside of the loop itself. Simple to use and easily optimizable
2 i am trying to make a game on scratch that will use a feature to generate a special code, and when that code is input into a certain area it will load the stats that were there when the code was generated How do you make a breakable loop in scratch Except i don't know how to make it and i couldn't find a clear answer for how to make it
I would prefer that the solution be:
That is likely due to network lag Scratch cloud variables can often be quite glitchy and take quite a large amount of time to update I know this may not be the answer you are looking for, but making an online multiplayer game that updates immediately is very difficult, if not impossible, using scratch As described in this scratch wiki article
To avoid overloading the cloud data. My project no longer saves in scratch 3.0 I tried refreshing and going to my stuff but that did not help The project does not contain any large files, but there are large blocks of code
The scratch image is the most minimal image in docker
This is the base ancestor for all other images The scratch image is actually empty It doesn't contain any folders/files The scratch image is mostly used for building other base images
For instance, the debian image is built from scratch as such From scratch add rootfs.tar.xz / cmd [bash] the rootfs.tar.xz contains all the files. Why do we have a scratch register in arm architecture How the processor uses it, i mean what is the purpose of this register?
But when i create a variable (i've used scratch 2 and 3) i get but i would like to get is this
I just watch a youtube tutorial in which was told that for cloud to work you have to be a scratcher for at least 3 month (i have an account for 4 months now) So what do i have to do to get the cloud checkbox? This simple shooter game is supposed to result in the sprite shattering and disappearing when hit It will work maybe 40% of the time
Here's the link to the project and the relevant code block In scratch, there is a condition in the sensing category called touching, that can have edge as a parameter Given that the condition returns true, how can i tell which edge was touched (i.e Top, bottom, left or right edge of scene)?
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